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21. EVE needs a Booster like WoW and then an Expansion - in Player Features and Ideas Discussion [original thread]
Skill points don't matter. They allow you to do more stuff, but do not make you immune to noobs. The first thing to realize is when you see someone from 2003, 2004, 2005 etc don't freeze. They've been around longer than you have but that doesn't m...
- by Mecinia Lua - at 2011.02.01 21:33:00
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22. REMOVE ICE AND ICE MINING FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
Just reforming it is needed. Move to a system more like ore where you get x m3 per cycle and need 1000 m3 to refine. Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. Your signature is too l...
- by Mecinia Lua - at 2011.01.30 10:35:00
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23. Login screen: Save Password - in Player Features and Ideas Discussion [original thread]
Yep used to save them, was removed for safety reasons. Don't see them bringing it back. Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. Your signature is too large. Please resize it to a maxi...
- by Mecinia Lua - at 2011.01.27 11:11:00
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24. Transport ships - in Player Features and Ideas Discussion [original thread]
I don't think so. However I would like to see a T3 Industrial/Mining Ship come out that you could configure. And with that the option to have that should be available. Thoughts expressed are mine and mine alone. They do not necessarily reflect ...
- by Mecinia Lua - at 2011.01.27 11:07:00
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25. Primae - CommandCenters Bay - in Player Features and Ideas Discussion [original thread]
I would support this Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal
- by Mecinia Lua - at 2011.01.27 05:03:00
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26. Make HighSec smaller. Make the game more deadly. Make it harder. - in Player Features and Ideas Discussion [original thread]
No Nerfing High Sec will not help. What needs to happen is a buffing of Low and O.0 such that there is incentive to move out there. Right now 0.0 cannot support even a quarter of the people that hi sec can. Thoughts expressed are mine and mine...
- by Mecinia Lua - at 2011.01.27 05:01:00
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27. Pay Grades (aka Ranks) - in Player Features and Ideas Discussion [original thread]
Not a bad idea. I'd like more rank/title slots myself to to allow more diversity and control.
- by Mecinia Lua - at 2011.01.23 09:55:00
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28. Easy Effective Dreadnought Revamp - in Player Features and Ideas Discussion [original thread]
The problem is you have to strike a balance. If you make the Dreadnought good against subcaps and caps then it will become the next battleship and you'll end up in the same problem. I would not be adverse to fighter bombers being less effective a...
- by Mecinia Lua - at 2011.01.23 09:12:00
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29. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras the problem is that dreads dont do anything that supercapitals dont do better combined with supercapital proliferation. Need to take out a POS? bring a titan Need to kill enemy cap ships? bring a titan or a supercarr...
- by Mecinia Lua - at 2011.01.23 08:58:00
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30. Feature Request: Abbreviated ISK value entry ("4b" = 4000000000) - in Player Features and Ideas Discussion [original thread]
There are two number scales. The Long Scale is based off the French Tchelle longue. In it a new term passed 1 million is 1 million times the former. So 1 billion is 1 million million and 1 trillion is 1 million billion, so on. The Short Scale is...
- by Mecinia Lua - at 2011.01.23 08:56:00
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31. Feature Request: Abbreviated ISK value entry ("4b" = 4000000000) - in Player Features and Ideas Discussion [original thread]
And what of countries that use long scale not the short scale? 1 billion doesn't always mean 1,000,000,000 it can mean 1,000,000,000,000 depending on the scale used.
- by Mecinia Lua - at 2011.01.23 08:03:00
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32. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
Originally by: Val'Dore http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1449610&page=1 While its an idea it gives 2 main roles to the same ship.....Interdiction and DPS...bad combo.
- by Mecinia Lua - at 2011.01.23 07:59:00
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33. Easy Effective Dreadnought Revamp - in Player Features and Ideas Discussion [original thread]
I'd rather see the Capital Interdictor be a t2 ship using the dread hulls. For the Dreadnought I'd rather see some new weapon systems (like AOE weapons, or weapons that deal more damage against capitals) or new siege systems. Such systems should ...
- by Mecinia Lua - at 2011.01.23 07:57:00
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34. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Stargates did not exist in early Alpha. The reason they were added in Late Alpha was the fact that no one could find anyone else and thus combat was relatively rare. I don't see their removal anytime in the future (though I wouldn't necessarily b...
- by Mecinia Lua - at 2011.01.23 05:45:00
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35. Small and medium webifier drones - in Player Features and Ideas Discussion [original thread]
It would be nice to have them I have to admit. However you probably need to articulate your idea a bit better. The main problem would be would they be so low powered as to be useless :(.
- by Mecinia Lua - at 2011.01.23 05:43:00
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36. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
While I like the idea of a Capital Warp Disruptor to fit it into game mechanics you would have to assign the Supercarrier a warp rating. Say you made it 100. Capital Warp Disruptor holds for 101. What will happen is 100 ships with 20km 1 pt ones w...
- by Mecinia Lua - at 2011.01.23 05:40:00
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37. Next gen mining ship - in Player Features and Ideas Discussion [original thread]
A Capital Mining Ship that cannot enter High Sec might be a tool that the Developers could use to lure more miners and more local mining to Low Sec and 0.0. Its mining ability would not necessarily have to be much greater than a Hulks. The main ...
- by Mecinia Lua - at 2011.01.23 05:37:00
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38. Remove Warp Disruptors? - in Player Features and Ideas Discussion [original thread]
No I don't think we need to remove warp disruptors, and I don't want to see the end of Warp to 0 unless they give me my thousands of bookmarks back. Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thought...
- by Mecinia Lua - at 2011.01.21 11:49:00
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39. Guns on Outposts - in Player Features and Ideas Discussion [original thread]
Originally by: Manalapan Really because Outposts are indestructible having it defend itself seem superfluous. If Outposts became destructible I could see the point but otherwise not so much. All the ones in Empire that are NPC owned ha...
- by Mecinia Lua - at 2011.01.21 11:46:00
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40. Nerf ECM drones NOW - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 21/01/2011 10:49:17 Originally by: Hirana Yoshida As I said, it is fine that they can be used as a GTFO ability but as a tank? yes. Ships like falcon, scorpion ...
- by Mecinia Lua - at 2011.01.21 11:43:00
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